AI Insights · Timothy · April 2022
Top 5 Anime Games on Android in Israel - Q1 2022
Discover the performance trends of the top 5 anime games on Android in Israel during Q1 2022, including downloads, revenue, and active users.
In Q1 2022, the top 5 anime games on Android in Israel showcased interesting trends in downloads, revenue, and active user metrics. Here's a detailed look at each game's performance based on data from Sensor Tower.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. had notable fluctuations in its weekly revenue, starting at around $25K at the end of December and dipping to approximately $2.7K by early February. A significant spike occurred in the week of February 21, reaching about $12.4K, and it closed the quarter at roughly $5.2K. Weekly downloads remained relatively stable, starting at about 1K and ending the quarter around 539. Active users showed a slight decline from 15.8K at the start of the quarter to about 14K by the end of March.
ONE PIECE Bounty Rush also by Bandai Namco Entertainment Inc., saw its weekly revenue peak at approximately $3.7K in early February, then gradually declined to about $1.3K by the end of March. Weekly downloads peaked at 789 in early February and then hovered around the 380-420 range towards the end of the quarter. The active user count increased from around 3.5K at the start of January to approximately 4K by the end of March.
NARUTO X BORUTO NINJA VOLTAGE had more modest revenue figures, starting at around $613 and ending at approximately $811 by the end of Q1. Weekly downloads showed a slight increase, beginning at 369 and peaking at 586 in mid-March before dropping to 410 at the end of the quarter. Active users grew from 482 at the start of the quarter to 497 by the end of March.
MY HERO ULTRA IMPACT, a newer entrant released in February 2022, saw initial weekly revenue of around $293, which then declined to $11 by mid-March, with no revenue reported in the last week of March. Weekly downloads started at 504 and peaked at 605 in late February, then gradually dropped to 149 by the end of March. Active users increased from 267 in early February to 697 in early March, before declining to 363 by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE saw its weekly revenue peak at approximately $10.8K in the first week of January, followed by a gradual decline to around $1.1K by early March, ending the quarter at approximately $4.1K. Downloads were relatively stable, ranging between 190 and 266 throughout the quarter. Active users remained consistent, starting at 1.7K and slightly decreasing to 1.5K by the end of March.
These trends highlight the dynamic nature of the anime gaming market in Israel on the Android platform. For more detailed insights and data, visit Sensor Tower.